Capping your framerate will decrease frametimes, so you will have the smoothest experience capping it 2 frames below your max refresh rate. This will cause and increase to input lag though (marginal). Having the framerate uncapped will give you the lowest input lag. I recommend running uncapped and run RTSS to make sure you have low consistent FPS in CS2 compared to CS GO. Between half and two third of fps in recommended setting, after lowering some settings the game runs fine. Used to average about 360 with low settings on CSGO with a i5-12400 and 6650xt, now im currently averaging 240ish on low settings on CS2. Once inside the Developer Console, gain real-time insights into your frame rate by utilizing commands "cl_showfps 1" or "cl_showfps 2" - choose depending on your preferred FPS counter style. Be aware, the frame rate may be capped at 60FPS within the game menu, offering a baseline for performance monitoring. Counter Strike 2 Developer Console. There are three ways to measure PC latency in Counter-Strike 2: GeForce Experience's Performance Overlay, the Reflex Analyzer, and FrameView. With GeForce Experience, enable the In-Game Overlay and hit ALT + R to view your PC Latency in game. GeForce Experience w/out Reflex Analyzer. GeForce Experience WITH Reflex Analyzer. The only time having an unstable uncapped FPS would be worse is if your uncapped FPS falls below the cap you would put it at (say you get 50 fps), which should never happen or it would happen even if you had it capped. In some games, framerate also controls game-speed (especially true with older games), but it also makes inputs feel smoother. So far I get around 50-70fps with vsync on, pretty much the max settings. I have a 860k overclocked to 4.0 ghz, sapphire dual x r9 270, 8gb or 1600 mhz ram. Ive seen some people say that you want from 150-200 fps. at least around 300 fps. Im running on 700 fps and thats enough :p. at least around 300 fps. Im running on 700 fps and thats enough :p. what's the max fps i should cap for csgo on a 144hz monitor? also, is freesync good for cs? i've read somewhere that it isn't but i can't remember why. Advertisement Coins. 0 coins. Premium Powerups Dont cap your fps unless its being really unstable. just do fps_max 999. It could be giving out 70frames the first 0.1second and the rest over 0.9 second (overexagerated bc its hard to explain without using examplepictures). This means that the more fps you have, the more pictures your monitor can choose for the best experience, according to wich frame is the closest to the hz frame thats being shown. HOWEVER. You can just cap your fps at any value at or above 360 and you're getting pretty much all the benefits of 360hz screen. You'd basically want to cap the fps at 0.1% low or thereabouts. That way, you get less fluctuations in your framerate. Source engine has a bug where fps dips lower than the cap limit. Disable Xbox DVR: Open Xbox App → Settings/Preferences → System & App → Record gameplay with Game DVR → Set to OFF. XBOX DVR is a Game Recording service, it records your gameplay for future streaming purposes, which is causing fps-drops/stuttering issues despite playing non-xbox games. So I'll find a setting that works best for me in regards to balance between picture quality and framerate. For example I'm seeing framerates on average 90 fps in FH5 and will then limit it to 80 fps. Advantage for me is to have stable framerate and input lag. Also the GPU will be more silent and cooler. So I have to cap my fps until my hardware isn't being pushed to its max. I use MSI Afterburner to cap the fps at whatever interval my hardware isn't being pushed. In a game like say, Battlefield 1, I can achieve around 125-135 fps and it pushed my hardware to its max while doing so. So I simply cap it at 115-120. Using the CS:GO console command to limit the FPS will introduce a minimal amount of input lag, while using Nvidia inspector to do the same thing will give much more input lag. Another option is to use Nvidia's fast sync which gives a similar amount of input lag as Gsync + CS:GO console frame rate limit but introduces some microstuttering. sources: 60 frames per second might be a bit low for the fastest-twitch eSports games (think CS:GO, Overwatch, etc), but it is generally a perfect number to get a great experience out of most single player games. V-sync's natural 60 FPS cap will also help you run games at higher settings. Arguably, the biggest benefit of V-Sync is when you have a I've been having trouble trying to figure out how to uncap the fps in CS2. It is currently locked at my monitor's highest frame rate. comments sorted by Best Top New Controversial Q&A Add a Comment. warhoe • Recoil: CS2 vs CSGO. r/GlobalOffensive .
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